- Stalker Clear Sky Crashes Loading Saved Game On Ps4
- Stalker Clear Sky Crashes Loading Saved Game Download
- Stalker Clear Sky Crashes Loading Saved Game On Pc
If I remember correctly, XP and Vista have the same file-path when it comes to saved games. C:UsersPublicDocumentsSTALKER-STCSsavedgames Wolfdale e8400 @ 3.6GHz OC'd 4GB Mushkin RAM eVGA GTX 260 896MB VRAM 576/1242/1998 OC'd to 732/1457/2360. VisualsReworked - Stalker Clear Sky. Completely revamps S.T.A.L.K.E.R visuals to up to date graphics. VisualsReworked offers realistic eye adaption, new bloom effects, realistic Ambient occlusion with sweet depth of field and much more. Total Conversions; By Gorgulla.
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September 29, 2008 - 9:00pm
Stalker Clear Sky Crashes Loading Saved Game On Ps4
Game changes:
- Fixed an error which prevented the guide from leading the player to the
Cordon. This was caused by the fact that the autosave function failed to save
all data, and once such a saved game was loaded, the game became impossible to
complete. If this error occurred, it was necessary to restart the game from the
beginning.
- Fixed a bug with secondary objectives (Deliver item), which caused the arrow
to point to the wrong NPC after a save/load.
- Changed the reward for lowering the bridge in the Red Forest.
- Changed the reward for killing bandits at the Freedom base filling station.
- Fixed the Freedom technician's dialogue. After accepting a secondary
objective, it became impossible to undertake/complete objectives to find flash
drives.
- Fixed an error, which caused the situation to be displayed incorrectly in the
PDA Faction War section.
- Fixed an error, which caused the number of grenades for the grenade launcher
attachment to be saved incorrectly following modifications.
- Fixed an error, which caused FPS to fall when the cursor was moved over
headings on the PDA map.
- Fixed an error, which sometimes caused the game to crash to desktop when the
game was saved during an NPC death animation sequence.
- Fixed an error, which caused carried weight to be calculated incorrectly when
a suit was upgraded or artifacts attached.
- Fixed an error, which sometimes caused faction strength to be displayed
incorrectly in the PDA statistics.
- Fixed an error, which caused the game to crash following the loading of a
saved game due to incorrect saving of monster animations and armed NPC
grenades.
- Fixed an error, which sometimes caused ammo to be displayed incorrectly after
searching bodies.
- Fixed an error, which sometimes caused individual NPCs to be enemies, while
the rest of their faction was neutral or friendly.
- Fixed several minor HUD, inventory, PDA and main menu errors.
- Minor rebalancing of trade and items that pop out of dead bodies.
- Fixed a problem, which allowed the player to leave the Zone in the water part
of the game (first visit to the Swamps).
- Changed the process for rewards given for joining factions.
- Changed rewards for destroying faction bases.
- Fixed game crashes during conversations with enemy technicians.
- Added ability to upgrade GP 37 with the help of Freedom and Bandit
technicians.
Cordon. This was caused by the fact that the autosave function failed to save
all data, and once such a saved game was loaded, the game became impossible to
complete. If this error occurred, it was necessary to restart the game from the
beginning.
- Fixed a bug with secondary objectives (Deliver item), which caused the arrow
to point to the wrong NPC after a save/load.
- Changed the reward for lowering the bridge in the Red Forest.
- Changed the reward for killing bandits at the Freedom base filling station.
- Fixed the Freedom technician's dialogue. After accepting a secondary
objective, it became impossible to undertake/complete objectives to find flash
drives.
- Fixed an error, which caused the situation to be displayed incorrectly in the
PDA Faction War section.
- Fixed an error, which caused the number of grenades for the grenade launcher
attachment to be saved incorrectly following modifications.
- Fixed an error, which caused FPS to fall when the cursor was moved over
headings on the PDA map.
- Fixed an error, which sometimes caused the game to crash to desktop when the
game was saved during an NPC death animation sequence.
- Fixed an error, which caused carried weight to be calculated incorrectly when
a suit was upgraded or artifacts attached.
- Fixed an error, which sometimes caused faction strength to be displayed
incorrectly in the PDA statistics.
- Fixed an error, which caused the game to crash following the loading of a
saved game due to incorrect saving of monster animations and armed NPC
grenades.
- Fixed an error, which sometimes caused ammo to be displayed incorrectly after
searching bodies.
- Fixed an error, which sometimes caused individual NPCs to be enemies, while
the rest of their faction was neutral or friendly.
- Fixed several minor HUD, inventory, PDA and main menu errors.
- Minor rebalancing of trade and items that pop out of dead bodies.
- Fixed a problem, which allowed the player to leave the Zone in the water part
of the game (first visit to the Swamps).
- Changed the process for rewards given for joining factions.
- Changed rewards for destroying faction bases.
- Fixed game crashes during conversations with enemy technicians.
- Added ability to upgrade GP 37 with the help of Freedom and Bandit
technicians.
Multiplayer
- Added ability to ban and kick players from the game using their GUID (serial
number), in addition to name and IP.
- Fixed several errors in multiplayer chat, including the fact that the
following letters could not be entered in some circumstances: A, Z, X, C, V.
- Fixed a large number of various errors which caused client and server crashes
in the multiplayer.
- Added IP filter (for games in certain subnets).
number), in addition to name and IP.
- Fixed several errors in multiplayer chat, including the fact that the
following letters could not be entered in some circumstances: A, Z, X, C, V.
- Fixed a large number of various errors which caused client and server crashes
in the multiplayer.
- Added IP filter (for games in certain subnets).
Stalker Clear Sky Crashes Loading Saved Game Download
Fixed the following script crashes:
- smart_terrain.script:227: attempt to index local 'obj' (a nil value)
- smart_terrain.script:1003: attempt to index field '?' (a nil value)
- sim_combat.script:950: attempt to index a nil value
- sim_board.script:688: attempt to index local 'obj' (a nil value)
- smart_terrain.script:288: attempt to call method 'clear_smart_terrain' (a nil
value)
- bind_monster.script:72: attempt to index field '?' (a nil value)
- xr_effects.script:1607: attempt to index field '?' (a nil value)
- ! [LUA][ERROR] ERROR: There is no task with entity_id(_g.script:973: bad
argument 2 to 'format' (string expected, got nil))
- ! [LUA][ERROR] ERROR: error.
val_smart_terrain_5_0_freedom_antenna(_g.script:973: bad argument 2 to 'format'
(string expected, got nil))
- fixed crash (task_objects.script:2231: attempt to call global
'blowout_hit_with_pp_and_cam_effectors' (a nil value))
- fixed crash (ERROR: Invalid AI map at kamp point
[mar_smart_terrain_6_8_kamp_1](_g.script:973: bad argument 2 to 'format' (string
expected, got nil)))
- fixed crash (sim_combat.script:429: attempt to index local 'comander' (a nil
value))
- fixed crash (task_objects.script:580: attempt to concatenate field 'id' (a
nil value)) Terminal for mac os x 10.6.8.
- smart_terrain.script:1003: attempt to index field '?' (a nil value)
- sim_combat.script:950: attempt to index a nil value
- sim_board.script:688: attempt to index local 'obj' (a nil value)
- smart_terrain.script:288: attempt to call method 'clear_smart_terrain' (a nil
value)
- bind_monster.script:72: attempt to index field '?' (a nil value)
- xr_effects.script:1607: attempt to index field '?' (a nil value)
- ! [LUA][ERROR] ERROR: There is no task with entity_id(_g.script:973: bad
argument 2 to 'format' (string expected, got nil))
- ! [LUA][ERROR] ERROR: error.
val_smart_terrain_5_0_freedom_antenna(_g.script:973: bad argument 2 to 'format'
(string expected, got nil))
- fixed crash (task_objects.script:2231: attempt to call global
'blowout_hit_with_pp_and_cam_effectors' (a nil value))
- fixed crash (ERROR: Invalid AI map at kamp point
[mar_smart_terrain_6_8_kamp_1](_g.script:973: bad argument 2 to 'format' (string
expected, got nil)))
- fixed crash (sim_combat.script:429: attempt to index local 'comander' (a nil
value))
- fixed crash (task_objects.script:580: attempt to concatenate field 'id' (a
nil value)) Terminal for mac os x 10.6.8.
Note : 1.5.04 saved games will be compatible with patch 1.5.05.